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 New BF4 Gameplay

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Deathdealer96
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PostSubject: New BF4 Gameplay   Thu Aug 01, 2013 6:31 am

EA sent these videos out to some Youtubers. Probably the latest build of the game

Infantry






Tank


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Endrane
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PostSubject: Re: New BF4 Gameplay   Thu Aug 01, 2013 7:40 pm

It looks so much better without BF3's blue filter

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Mav2283
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PostSubject: Re: New BF4 Gameplay   Fri Aug 02, 2013 5:42 pm

I agree with Endrane. It does look a lot better... I think they do need to work on the movements of the players though. I don't really think an actual person would lean side to side when running left or right. Also, the trail of the bullets should be removed as well. You don't see a bullet trail in real life when firing a gun, why have it in a game that you are trying to make more realistic?
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Deathdealer96
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PostSubject: Re: New BF4 Gameplay   Fri Aug 02, 2013 5:45 pm

They should do it if they are done properly as tracer rounds.

It might just be an Alpha thing at the moment so they can see bullet spreads etc.
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C_KiLaSpEeD_G
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PostSubject: Re: New BF4 Gameplay   Sat Aug 03, 2013 1:58 am



Me won't be able to get BF4, unless a miracle
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AWulle
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PostSubject: Re: New BF4 Gameplay   Sun Aug 04, 2013 9:33 pm

Mav2283 wrote:
. Also, the trail of the bullets should be removed as well. You don't see a bullet trail in real life when firing a gun, why have it in a game that you are trying to make more realistic?

Are you sure about this?
For example, many belts from LMG's have tracers in them every 5 rounds, usually 3 normal rounds, 1 ap, 1 tracer. Razz


About the gameplay, i dont know, im still not ''blown away'' but the footage ive seen so far

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PostSubject: Re: New BF4 Gameplay   Sun Aug 04, 2013 9:55 pm

Mav, the person can simply lean to the side because of their gear's weight. Ever carried a gallon of milk in one hand? Ever noticed you slightly lean to the side due to the exerted force caused by the weight of the gallon concentrated in an asymmetrical manner? It's physics.

As for the bullet trail, I don't think standard light firearms, such as rifles or carbines, should have them, due to their being no reason for doing so. However, heavier firearms like machine-guns or sniper rifles should, because they're more defensive weapons, hence, they're intended for suppression or medium-long range distances. In that case, if someone were to properly use the firearm in that context, it would be helpful to see where their shooting from, so that it doesn't create a 'camping' scenario.
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redviper911
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PostSubject: Re: New BF4 Gameplay   Sun Aug 04, 2013 10:26 pm

Med packs aren't realistic.. please remove them, also most people can't carry 4 javelin missiles..oh yeah.. and don't forget about the unlimited fuel in vehicles.
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DeadlyChaos09
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PostSubject: Re: New BF4 Gameplay   Sun Aug 04, 2013 11:02 pm

What are you getting at here? Nobody said really anything about realism, and not really in such a way that your tone presents...

Also, medpacks can be equivalent to first-aid kits. Also, it is possible for someone to carry 4 javelin missiles, though, it would weigh 104 lbs. (47.2 kg). Finally, unlimited fuel? An M1A2 Abrams can carry up to 500 gallons of fuel (~1900 Liters), which can run for days...Battlefield maps are like 1-3 km big, so even going around the entire map, you still wouldn't waste even 10% of fuel. Just my two cents are you're comebacks?
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DeadlyChaos09
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PostSubject: Re: New BF4 Gameplay   Tue Aug 06, 2013 11:58 am



Like to see they're changing the knife animations. My only question is that if this would affect your actual magazine capacity, which would be really cool. But a balanced counterside could be that if it's the same weapon you're carrying, then you can get an extra magazine from knifing the opposition.
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New BF4 Gameplay

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