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 [PC] Zombie Night Oct 2012

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Trister
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sat Oct 27, 2012 6:43 pm

Yes, the more the better. Sorry the mod was acting a bit funny. Think it was made for 16 players and we only had about half that.

But it was fun!
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Deathdealer96
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sat Oct 27, 2012 6:56 pm

It was freaking awesome. Have to do it more often
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sat Oct 27, 2012 8:55 pm

sorry didn't make it guys, Work is work :\
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 2:53 pm

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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 3:52 pm

Nice video deathdealer! Very Happy How come you were never a zombie :'(

And what settings did you have for the server or the mod or whatever?

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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 4:21 pm

I was a zombie sometimes, just didn't get much good footage from it
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 6:18 pm

boo no zombie footage Very Happy

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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 6:20 pm

There was when I knifed James and Viking, and some other lil bits
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 6:22 pm

Deathdealer96 wrote:
There was when I knifed James and Viking, and some other lil bits
oh yeah i remember that

it was funny hearing you pant at the sight of multiple zombies chasing after your brains cheers

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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 6:24 pm

It's my over-sensitive mic, it picks up my breathing Sad I couldn't get the noise gate to work properly on Sony Vegas either
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 6:53 pm

Deathdealer96 wrote:
It's my over-sensitive mic, it picks up my breathing Sad I couldn't get the noise gate to work properly on Sony Vegas either
No, no, it was a welcome additional piece of audio cheers lol!

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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 6:54 pm

If only it were deliberate Razz
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PostSubject: Re: [PC] Zombie Night Oct 2012   Sun Oct 28, 2012 6:56 pm

Deathdealer96 wrote:
If only it were deliberate Razz
It being natural made it good

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PostSubject: Re: [PC] Zombie Night Oct 2012   Tue Oct 30, 2012 12:25 pm

thebronxbomber wrote:
And what settings did you have for the server or the mod or whatever?

It's a ProCon mod called Insane Limits, then you configure it for Zombie Mode. There's a standalone mod being created, still in testing.

Otherwise we found 20-30% bullet damage is good.
Then it's really your choice of settings with TeamKill, No Hud, No Minimap but, the main thing is to have

No 3d Spotting
No Minimap Spotting
No Name Tags
No Autobalance
and a little math of 2 tickets per player.
(so with 16 players, that's 32 tickets, 32-100=68, set ticket count @ 68%)


Although, not one human won, came close a few times.
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PostSubject: Re: [PC] Zombie Night Oct 2012   Tue Oct 30, 2012 1:24 pm

I had 2 left to kill. It worked best with 50% damage for last human
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PostSubject: Re: [PC] Zombie Night Oct 2012   Tue Oct 30, 2012 1:32 pm

Agreed but, I think it's different with Consoles. They'd have to manually change the bullet damage since I don't think ProCon works. So rather than change it multiple times a round, just set it to a fair amount.
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